If you're struggling to get through the clicker, you're doing something wrong. If your clicker is properly set, you draw to your anchor and transfer, then expansion pulls the arrow that last tiny fraction through the clicker and you release. This gives you a very consistent draw length and thus consistent power to the shot. When you see a high-level archer fail to get through the clicker and let down, they have recognized that a problem exists and are restarting the shot to correct the problem. Lower level archers will often refuse to let down, insisting on fighting through the clicker to get the shot off. That defeats at least part of the purpose of the clicker. The clicker is not merely a "draw check", but a more general shot execution check. When you have been shooting just fine, then struggle to get through on a subsequent shot, you may have anchored slightly differently or you may not have completed the transfer properly, or you may have tilted your head slightly, etc., etc.. There are quite a few little things that can interfere with the process. The clicker doesn't tell you exactly what you did wrong, but it does let you know when *something* is wrong. Used properly, the clicker will indeed make anyone a more consistent -- and thus better -- archer.